
The Medieval World · 1191
Assassin's Creed
Nine targets, one lie — the Creed learns to doubt its own master
- Released
- 13 November 2007
- Setting
- The Holy Land, Third Crusade
- Metacritic
- Metacritic 81
- Length
- ≈15 h main story
Demoted for arrogance, Altaïr must earn his rank back by killing nine men across the Holy Land — and each one dies telling him the same unsettling thing about the master who sent him.
Story beats · 8
01Solomon's Temple
One arrogant morning — the Creed's three tenets broken, Kadar dead, Malik maimed, and a Templar treasure loose in the world. Altaïr is demoted to novice.
02Nine names
Al Mualim's road to redemption: nine men in Damascus, Acre and Jerusalem, investigated first, killed clean. The rank comes back one feather at a time.
03What the dying say
Every target dies calm, certain, and on message: we were building order; you don't know who you serve. The doubt is the game's real currency.
Characters
Altaïr Ibn-La'AhadprotagonistMaster Assassin broken to novice — the Creed's proudest student and first great skeptic
Al MualimantagonistMentor of Masyaf, keeper of more than the Creed
Malik Al-SayfallyLost an arm and a brother to Altaïr's arrogance — becomes his conscience
Robert de SabléantagonistGrand Master of the Templars, ninth name on the list
Desmond MilesmodernBartender, abductee, Subject 17 of the Animus
Lucy StillmanmodernThe researcher on the inside
Warren VidicantagonistAbstergo's Animus man — the Templars in a lab coat
OppositionTemplar Order
Modern frameDesmond Miles
Pieces of Eden
Apple of Eden (Piece of Eden No. 2)
Connections
AC IIDirect sequelDesmond's story continues the same night — and Altaïr's codex becomes the Renaissance Brotherhood's foundation text.
AC RevelationsCharacterRevelations returns to Masyaf to tell the rest of Altaïr's life, through the memory seals Ezio recovers.
AC OriginsFactionMasyaf's Brotherhood is the Hidden Ones grown into a nation — Bayek's tenets, word for word, a millennium on.
In game · 8 shots








Trailer
Introduced to the series
- Social stealth & crowd blending
- Free-running parkour across whole cities
- Eagle vision
- The Animus frame itself
Certainty as a weapon · Nothing is true, everything is permitted · Faith and its middlemen · The student surpassing the master